ANALYSIS OF GRAPHICS PIPELINES

Authors

DOI:

https://doi.org/10.30890/2709-2313.2024-30-00-019

Keywords:

Graphics pipeline, DirectX, OpenGL, Parallelization, Vertex Shader, Fragment Shader

Abstract

In the work, the concept of graphics pipeline is analyzed. The features of OpenGL and DirectX graphics pipelines are compared. The perspectives of graphics pipeline development are discussed.

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Published

2024-05-30

How to Cite

Romanyuk, O., Bobko, O., Zavalniuk, Y., Titova, N., Romanyuk, S., & Stakhov, O. (2024). ANALYSIS OF GRAPHICS PIPELINES. European Science, 1(sge30-01), 71–80. https://doi.org/10.30890/2709-2313.2024-30-00-019