АНАЛІЗ ГРАФІЧНИХ КОНВЕЄРІВ
DOI:
https://doi.org/10.30890/2709-2313.2024-30-00-019Ключові слова:
Graphics pipeline, DirectX, OpenGL, Parallelization, Vertex Shader, Fragment ShaderАнотація
In the work, the concept of graphics pipeline is analyzed. The features of OpenGL and DirectX graphics pipelines are compared. The perspectives of graphics pipeline development are discussed.Metrics
Посилання
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